![]() Then see where to go from there depending on how the remaster is received. ![]() iOS/Android may be first released platforms due to the resolution of the original assets, But dev would happen on PC/Mac. It may need resolution tweaks, depending on platform. Step 2 is just™ an engine port, reusing assets/levels etc. So Step 1 is to assess how big a job it would be. The plan is to try to rewrite the game engine in C# using MonoGame and re-releasing it, with some improvements (I have a fix for the excessive dialogue reading) and with an engine that scales a bit better. ![]() Seems non-Germans didn’t like reading that much). The original game was written in Delphi and was a hit in Germany(of all places) and got OK reviews elsewhere (mainly due to the tonnes of dialogue reading and you had to do. I eventually got the owners to Open Source it. The game is Siege of Avalon - which was originally released back in 2000. I’m thinking about reviving/remastering an old isometric RPG project I worked on years ago.
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